/** An item that can possibly be picked up, used and equiped.
 *@param name The name of the item.
 *@param c The character used to represent this item.
 *@param fg The foreground color.
 *@param bg The background color.
 *@param equipLocation The location where the item can be equiped, or null.
 */
function Item(name, c, fg, bg, equipLocation)
{
	this.name = name;
	this.character = c;
	this.fg = fg;
	this.bg = bg;
	this.equipLocation = equipLocation;
	this.isItem = true;
}
Item.prototype = new Entity("item", "?", null, null, false, false);
